

His desires to protect his son and his realm are reflected in the game's environments. This dichotomy of Hades is compelling because it not only builds up his character but also develops the world of the game. Hades' attitude is one driven by fear, bitterness, love, and loss. This is intentional - Supergiant built this larger-than-life God of Death, only to dive into his complexities as players explore the game. In fact, he isn't as ruthless as he's built up to be in Zagreus' mind. It is not until Zagreus receives exposition from others, and of course when he faces his father, that the player's perspective can switch. As the main antagonist of the game, he's introduced as tyrannical, power-driven, and hateful. Hades is compelling in a much different way than Dusa. On the other side of the spectrum is Zagreus' father, Hades, the Lord of the Underworld himself. Of course, as the player gets to know her, the dialogue unveils the strength of her character. Initially presented as shy, insecure, nervous, and excitable, the game allows the player to develop their relationship with her. Dusa is a prime example of how well Hades develops its characters. One such character is Dusa, the floating head of a gorgon and acting maid of the House of Hades. Of course, this plays out in conversations. Importantly, each character has their own feelings, philosophies, insecurities, and pasts with Zagreus.

Of course, as players learn more about the game's characters, it becomes clear that not a single one acts as only a vessel for the player to become more powerful. Every new run presents a new opportunity for the reckless prince to explore dialogue with the members of the House of Hades, the Olympians, and other characters, including himself. The game itself progresses through Zagreus' failings and successes. All, though, are gained through accomplishing runs using different weapons and then under new levels of Heat (self-imposed difficulties such as a time limit per biome or tougher enemies).RELATED: Why the Roguelike Genre Has Become So Popular Some can make Zagreus stronger, but others work to progress the overall plot in various ways. To see most of the content and to grow stronger through gaining higher-level talents, the player must collect all of these different resources and spend them. The mid-game of Hades is not about escape, but collection. There are a number of different currencies in the game: Darkness, which unlocks new talents Gemstones, used for addition beneficial additions to each biome Diamonds, used for trade or purchasing aesthetic upgrades Nectar, used to increase favor with a character (of which there are 26, including Bouldy) Ambrosia, used for unlocking high levels of favor and romantic interests and Titan Blood, used to unlock different aspects of weapons and upgrading them.

It becomes about the meta, the game within the game. But once the player is able to consistently make it to Persephone, the game changes. Maybe it is after a few runs or dozens of hours after playing it. Many, many hours into Hades, the player’s goals always change at some point.
